This page is dedicated to the board game "Act of aggression."
The game is a military strategy board game, with each player controlling an army that includes various types of military equipment. Players utilise their army and manage the production and dispersal of equipment from occupied cities, airfields and ports to overcome other players’ armies through aggression and diplomatic agreements, in order to capture land as well as opponents' cities, airfields and ports. The object of the game is to control more area, including cities, airfields and ports, than any other player at the end of the game.
The board game is designed so that each game can be played on a unique playing board, with almost infinite variations of terrain with different seas, islands and landmasses to conquer. Each game begins with players collaboratively creating the unique playing board for that game. The board game is also designed so that any number of players from 2 to 6 can play, with much larger games being possible by combining 2 or more copies of the board game. Although player elimination is possible, it is extremely difficult to achieve and all players continuously have an ability to determine the outcome of the game.
The game is also designed so that there are simple and logical universal rules governing the various aspects of the game. This allows new players to quickly and easily develop a complete knowledge of the rules: even players who just "learn as you play" have won the game over more experienced players. Although all the rules can be learnt quickly, the complexity and reality of the game allows for complex and devious military strategies to overcome opponents